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・ Real-time large-scale change
・ Real-time locating system
・ Real-time marketing
・ Real-time MRI
・ Real-time multimedia over ATM
・ Real-Time Multiprogramming Operating System
・ Real-time Neutron Monitor Database
・ Real-Time Object-Oriented Modeling
・ Real-time operating system
・ Real-time outbreak and disease surveillance
・ Real-time polymerase chain reaction
・ Real-time posting
・ Real-time Programming Language
・ Real-Time Publish-Subscribe (RTPS) Protocol
・ Real-time recovery
Real-time rendering
・ Real-time ridesharing
・ Real-time simulation
・ Real-time sociolinguistics
・ Real-time strategy
・ Real-Time Systems (company)
・ Real-time tactics
・ Real-time testing
・ Real-time text
・ Real-time transcription
・ Real-time Transport Protocol
・ Real-time video editing
・ Real-time web
・ Real-valued function
・ Real-world economics review


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Real-time rendering : ウィキペディア英語版
Real-time rendering

Real-time rendering is one of the interactive areas of computer graphics, it means creating synthetic images fast enough on the computer so that the viewer can interact with a virtual environment. The most common place to find real-time rendering is in video games. The rate at which images are displayed is measured in frames per second (frame/s) or hertz (Hz). The frame rate is the measurement of how quickly an imaging device produces unique consecutive images.
== The graphics rendering pipeline ==
Graphics rendering pipeline is known as the rendering pipeline or simply the pipeline. It is the foundation of real-time graphics. Its main function is to generate, or render, a two-dimensional image, given a virtual camera, three-dimensional objects (an object that has width, length, and depth), light sources, lighting models, textures, and more.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「Real-time rendering」の詳細全文を読む



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